refadouble.blogg.se

Blacksmith3d pro version 7
Blacksmith3d pro version 7










blacksmith3d pro version 7

The original V1 and V2 had a different mes toplogy from M1 and M2. But to me this is way more than offset by the massive reduction in mesh density over the rest of the body, and the change from Triax to General weightmapping. Somewhat increased mesh density in fingers and toes is nice,as is the extra chest and neck bone. Personally I find the limitations of the Genesis 3 head meshes affect me and my use far more than the benefits.Especially the inability to fully replicate characters I created on G2F, Genesis and V4. Meaning I can't just DFormer or Hexagon or Poser morphing tool aspects of the faces on the G3F/M which I can on the G2F/M. And the lower Genesi 3 mesh density over chin, cheeks, temples, forehead etc means some features that can be easily morphed or edited with standard density morphs by anybody on a Genesis 2 head can ONLY be morphed on the Genesis 3 head with HD morphs.

blacksmith3d pro version 7

Trying to transfer a G2F character to G3F, whether with transfer utility ot GenX2, only produced a rresult that just kinda looked like the original but more maybe a relative than the original character. The change in poly amounts and arrangement in the head, though, (with less polys covering a lot of the face) has meant that while I can transfer any V4 (or even V3, S3), M4 (or M3, D3) or Genesis character face to G2F and G2M with either Transfer Utility or GenX2, and the G2F/M character has looked visually indistinguishable from the Genesis, V4, M4 etc version, the polys simply aren't there where they need to be in Genesis 3. there aree so many expression morph sets for the Genesis 2s, I have yet to see any expression I might want that can be done on genesis 3 but not on Genesis 2 and I've seen just as many bad, cartoonish expressions being sold or Genesis 3 as Genesis 2. Increased polys in certain areas (around mouth, eyes) and multiple rigged bones in the face rather than morphs for expressions in theory means more ability to create a wider variety of realistic expressions. For the Genesis 2s, the priority was making them as versatile and useful as possible in DAZ Studio but for the Genesis 3s the top priority appears to have been improving the ability to port them into other 'industry standard' software packages (Lightwave, 3DS Max etc) even where it meant reducing usablity in DAZ Studio.Ĭomparing the G2F (and M) with the G3F (and M) under several headings: However, to me it seems that DAZ had a different order of priorities when designing them. People naturally assume that the Genesis 3 figures must be better than the Genesis 2 figures. G3 is undoubtedly far more versatile than earlier versions So generally I would pick G3 for my key characters and earlier versions down to the hugely supported V4/M4 for the supporting cast and extras. It is not hugely different from G2, but vastly more so than V4/M4. I have been putting my G3s into all sorts of situations and poses and props and they look great, but it takes longer because of the greater range of alterable elements. Poses are available for all and converters also enable early model poses to be changed to suit later model characters, but are rarely perfect in my experience - they usually need adjustment further, but are quicker than starting from zero. G2 was not out for long before G3 so the range of clothes and props is not as great as for V4/M4 for example, but stuff still keeps coming. Some, but not enough to warrant dropping V7 or equivalents. G3 is undoubtedly far more versatile than earlier versions, but the range of stuff is restricted for obvious reasons, although a lot is available and I have few problems auto-fitting earlier clothes and props.












Blacksmith3d pro version 7